Anamorphic CineCamera
C++ | HLSL | Tools | Unreal
Anamorphic CineCamera is an Unreal Engine 4.26 – 5.0 post processing effect that provides an anamorphic squeeze factor to the depth of field effect in the post processing domain. The plugin provides an alternative option to the Unreal Engines DiaphragmDOF.
It utilizes several passes, and is based on the engine DOF method to maintain interchangeability with the built-in engine method.
During the development process many different techniques for depth of field effect were investigated from sprite-splatting to scatter/gathers. It utilizes custom SceneViewExtension and a dedicated Subsystem. The plugin is fully programmed in C++ and extends the engine with a dedicated Anamorphic CineCamera Actor.
In its current and final Unreal Marketplace version, it provides a port of the 5.1+ engine implementation and is therefore now redundant as a separate plugin for up-to-date versions of Unreal.